The Genesis was originally released in a tray-loading model, the Model 1, on top of which the Genesis sat on top. This did not help its perception as an FMV-game system, nor did Sega's marketing emphasizing the full motion video at the expense of meatier games. It also had more traditional FMV games (37 according FMV World) than any other contemporary system. It had more game releases than the Neo Geo CD, more than the Turbo CD, more than the CD-i and much more than the Jaguar CD. Outside of Japan, the Sega CD was the add-on CD console expansion with the most games. Today we are going to take a look at the Sega CD, its hardware, its quirks and ultimately the games that make it worth considering as a device on which to play games rather than to put on a collector's shelf. And what they delivered was often unimpressive, ports of cartridge games with enhanced audio and superfluous cutscenes, FMV games which relied on route memorization, PC game ports that had no business being run on hardware that did not have a hard drive, a keyboard or a desk with which to use a mouse and interactive entertainment software which was barely interactive and not entertaining. They did not deliver the substantially superior gaming experiences they promised and were generally considered too expensive for what they did deliver. Early CD systems and expansions before the PlayStation were not the breakthrough product their manufacturers hoped they would be. The Sega CD is treated like the unwanted step-child of the CD expansions.
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